When Oculus (the holding company for Oculus Rift) was founded in 2012, the Kickstarter campaign which raised $2.5 million was based on the joy that would be brought to society by creating affordable VR headsets.
As the headsets matured, progressive software development kits have encouraged entertainment and education companies to create a variety of exotic destinations and seats of learning. These can now be visited when users put on a headset and journey into the realms of virtual reality.
In 2014, Facebook bought Oculus for $2 billion. It’s reasonable to assume it will want to extract the fullest value from that investment in development.